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New Star Software Collection
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3-143 video balster software
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1.ima
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README.TXT
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1992-06-30
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VIDEO BLASTER SOFTWARE
======================
1. PACKAGE CONTENTS
The content of the Video Blaster diskette is as follows:
Video Blaster Software Disk #1
In the root directory:
\VB-HD.EXE - Hard-disk installation program
\README.COM - Program to display this README.TXT file
\README.TXT - This file
\VBSETENV.EXE - Program to set up the VIDEOBLST
environment variable
\VBSETUP.EXE - DOS program to set up video defaults
\VBTEST.EXE - DOS program for testing the Video
Blaster card
\CLZX.COM - File decompression program
\VBLSTDRV.COM - Video Blaster DOS driver
\VBSET.EXE - DOS command-line program to control the
Video Blaster
\VID_ON.BAT - Batch file to turn video on (from DOS)
\VID_OFF.BAT - Batch file to turn video off (from DOS)
In the \MMPLAY directory:
\MMPLAY\MMPLAY.EXE - The multimedia player program
\MMPLAY\MMPLAY.CFG - MMPLAY configuration file
\MMPLAY\MMVBDEMO.BAT - Sample MMPLAY batch file
\MMPLAY\MMVBDEMO.ACT - Sample MMPLAY script
\MMPLAY\FLCVESA.DRV - MMPLAY VESA FLC driver
\MMPLAY\PCXDRV.DRV - MMPLAY PCX file-load driver
\MMPLAY\MMPLAY.CLZ - Compressed file containing
animation, voice and music files
In the \WINDOWS directory:
\WINDOWS\VBWSETUP.EXE - Windows program to set up
video defaults
\WINDOWS\VIDEOKIT.EXE - Windows program to display
video under Windows
\WINDOWS\VBSOUND.EXE - Windows program to control the
Video Blaster volume levels
\WINDOWS\PCVIDEO.DLL - Windows Dynamic Link Library
for controlling the Video Card.
\WINDOWS\CLJPEG.DLL - Windows Dynamic Link Library
for JPEG compression/decompression.
\WINDOWS\MCIVBLST.DRV - Video Blaster MCI Overlay driver.
\WINDOWS\OVERLAY.WRI - Microsoft Write file documenting
the overlay driver functions.
2. MMPLAY support for Autodesk Animator Pro (FLC) files
MMPLAY has been extended to support high-resolution Autodesk
Animator Pro files, with VGA resolution of 640x480 at 256 colors. A
SuperVGA display adaptor that adheres to the Video Electronics
Standard Association (VESA) specifications is required to display
Autodesk Animator Pro high-resolution files.
To make use of this Animator Pro support, you will need to first
load into memory the VESA driver provided with your SuperVGA card.
Otherwise the MMPLAY will not correctly display the animations and
may produce garbage instead.
The following are the extensions made:
Configuration File:
[LoadDriver] section
FLCDriver = <ON | OFF>
Type: Boolean
Default: OFF
Usage: Specifies if the Autodesk Animator Pro file
driver (FLCVESA.DRV) needs to be loaded.
If FLCDriver is set to OFF, the FLCVESA.DRV
driver will not be loaded when MMPLAY starts
up. Autodesk Animator Pro file commands in
the MMPLAY script files will then have no
effect.
MMPLAY first searches the MMPLAY directory
for FLCVESA.DRV. If it is not found, the
current directory will be searched.
MMPLAY Script commands:
Syntax: .PlayFLCTimes <FLCFile> [ <times> ]
Description: Play an FLCFile for a number of times
specified by <times>. If <times> is not
specified, the file will be played only
once.
Syntax: .PlayFLCLoop <FLCFile>
Description: Play an FLCFile an infinite number of times
until the SYNC condition is met or a key is
pressed.
3. MMPLAY support for static PCX picture files
MMPLAY has also been extended to support the display of static PCX
picture files. Two modes of PCX files are supported: 320x200x256
(FLI) and 640x480x256 (FLC).
Note: To display the high-resolution 640x480x256 PCX files, a
SuperVGA display adaptor that supports VESA (see note (2)
above) is needed. You will need to first load into memory
the VESA driver provided with your SuperVGA card. Otherwise
the MMPLAY will not correctly display the picture and may
produce garbage instead.
The following are the extensions made:
Configuration File:
[LoadDriver] section
PCXDriver = <ON | OFF>
Type: Boolean
Default: OFF
Usage: Specifies if the PCX file-load driver
(PCXDRV.DRV) needs to be loaded.
If PCXDriver is set to OFF, the PCXDRV.DRV
driver will not be loaded when MMPLAY
starts up. PCX-support commands in the
MMPLAY script files will then have no
effect.
MMPLAY first searches the MMPLAY directory
for PCXDRV.DRV. If it is not found, the
current directory will be searched.
[ResourcePath] section
PicturePath=<static picture file path>
Type: String
Default: Current directory
Usage: Specifies the path to locate static picture
files.
MMPLAY searches this path for the picture
files. If a file is not found, the current
directory will then be searched.
MMPLAY Script commands:
Syntax: .LoadPCX <PCXFile> [ Xpos Ypos ]
Description: Loads a PCX file at the coordinates
specified by Xpos and Ypos. The current
screen will be cleared before the file is
loaded. If Xpos and Ypos are not specified,
picture will be loaded starting at the top-
left corner of the screen.
Note: Xpos and Ypos specify the starting
coordinate with respect to the screen mode
that is used by the PCX file.
Syntax: .ShowPCX <PCXFile> [ Xpos Ypos ]
Description: Same as LoadPCX above, except that the
current screen will NOT be cleared before
the file is loaded. This allows you to load
multiple PCX files of the same mode into
the screen.
Note: For this command to be really useful,
the PCX files to be loaded together MUST
use the same mode, otherwise the screen
will be cleared before the load. Also, the
files must use the same color palette. If
the color palettes are different, the file
will be loaded with wrong color
information.
4. The following are changes made to the software that have not found
their way into the manual:
a) The Video Blaster will run at resolutions up to 640x480 only.
However, we have provided a 800x600 compatibility feature
for users who have 800x600 VGA cards. This feature will
allow you to see clean video at 800x600.
Note: Total compatibility is not possible, but we have tried
to minimise the conflicts as much as we can. We
recommend that you not set this feature on unless you
really need to work at 800x600 with very clean video
display. Please let us know if you find that with the
800x600 feature enabled, you experience difficulty with
the video.
b) We have included an MCI OVERLAY driver for use with our
Video Blaster card. Details about this driver is available
in the Microsoft Write file OVERLAY.WRI in the
\VBLASTER\WINDOWS directory.
Note: JPEG compression/decompression routines provided by
///Fast Electronic GmbH